{"version":"3839","shieldDefaultOverspill":0.15,"shieldDefaultRechargeTime":5,"overchargeEnergyRatio":6,"techToVetMultipliers":{"TECH1":2,"TECH2":1.5,"TECH3":1.25,"SUBCOMMANDER":2,"EXPERIMENTAL":2,"COMMAND":2},"veterancyRegenBuffs":[[1,2,3,4,5],[3,6,9,12,15],[6,12,18,24,30],[9,18,27,36,45],[25,50,75,100,125]],"wreckageTechMassMults":{"TECH1":0.9,"TECH2":0.8,"TECH3":0.7,"EXPERIMENTAL":0.6},"wreckageWaterMult":0.6,"descriptions":{"uel0001":"Armored Commander is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suits, resource allocation system, and teleporting.","uel0001-tm":"Mounts a tactical cruise missile launcher onto the back of the ACU.","uel0001-aes":"Expands the number of available schematics and increases the ACU's build speed and maximum health.","uel0001-dsu":"Greatly increases the speed at which the ACU repairs itself.","uel0001-ees":"Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.","uel0001-hamc":"Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge.","uel0001-srtn":"Adds a short-range tactical nuke.","uel0001-pqt":"Adds teleporter. Requires considerable Energy to activate.","uel0001-sgf":"Expands the radius of the ACU's personal shield. Requires Energy to run.","uel0001-isb":"Increases ACU's resource generation.","uel0001-psg":"Creates a protective shield around the ACU. Requires Energy to run.","uel0001-led":"Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable.","uel0001-red":"Adds a second Engineering Drone. Requires an initial Engineering Drone.","uel0301":"A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.","uel0301-ed":"Engineering Drone acts as a secondary Engineer. Assists the SACU where applicable.","uel0301-psg":"Creates a protective shield around the SACU. Requires Energy to run.","uel0301-sgf":"Expands the radius of the SACU's personal shield. Requires Energy to run.","uel0301-rj":"Radar Jammer creates false radar images. Countered by Omni sensors.","uel0301-isb":"Increases SACU's resource generation.","uel0301-sre":"Greatly expands the range of the standard on-board SACU sensor systems.","uel0301-acu":"Rapidly cools any weapon mounted onto the SACU. Increases rate of fire.","uel0301-heo":"Equips the standard SACU Heavy plasma cannon with area-of-effect damage.","uel0101":"Fast, lightly armored reconnaissance vehicle. Armed with a machine gun and a state-of-the-art sensor suite.","uel0106":"Lightly armored mech. Provides direct-fire support against low-end units.","uel0103":"Versatile mobile artillery unit. Designed to engage enemy units at long range.","uel0104":"Mobile anti-air defense. Effective against low-end enemy air units.","uel0201":"Lightly armored tank. Armed with a single cannon.","uel0202":"Heavy tank. Equipped with reinforced armor and dual cannons.","uel0203":"Amphibious tank. Provides direct-fire support with two riot guns.","uel0111":"Heavily armored, mobile tactical missile launcher. Designed to attack at long range.","uel0205":"Mobile AA unit. Armed with flak artillery.","uel0307":"Mobile shield generator.","uel0303":"Shielded heavy assault bot. Armed with two cannons and tactical rocket launcher.","uel0304":"Slow-moving heavy artillery. Must be stationary to fire.","uel0401":"Experimental, amphibious mobile factory. Equipped with battleship-level weapons and armor. Its shield consumes Energy.","xel0305":"Slow-moving, heavily armored assault bot. Designed to engage base defenses and structures.","xel0306":"Mobile missile launcher. Long reload time. Designed to overwhelm enemy shields and tactical missile defenses with large salvos.","uea0101":"Standard air scout.","uea0102":"Quick, maneuverable fighter. Armed with linked AA railguns.","uea0103":"Lightly armored area-of-effect bomber.","uea0107":"Low-end air transport. Can carry up to 6 units.","uea0203":"Light gunship. Equipped with one riot gun and a single transportation clamp.","uea0204":"Torpedo bomber. Armed with a payload of Angler torpedoes.","uea0302":"Extremely fast spy plane. Equipped with mid-level surveillance equipment.","uea0104":"Heavily armed, mid-level air transport. Equipped with riot guns and AA weapons. Can carry up to 12 units.","uea0303":"High-end air fighter. Designed to engage air units of any type.","uea0304":"High-end strategic bomber. Armed with a small yield nuclear bomb and light AA gun.","uea0305":"Heavy gunship. Armed with two tactical rocket launchers and an AA railgun.","xea0306":"Heavy air transport. Features 28 transportation clamps, heavy cannons, missile launchers and a shield generator. Can carry up to 28 units.","ues0103":"Naval support unit. Equipped with a single cannon, AA railgun, radar, sonar and radar jammer.","ues0203":"Low-end attack submarine.","ues0202":"Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher.","ues0201":"Mid-level naval unit. Equipped with a torpedo bay, anti-torpedo defense, dual cannons and a single AA weapon.","ues0302":"Shore bombardment and anti-ship vessel. Armed with three heavy cannons, four AA railguns and two anti-missile guns.","ues0304":"Strategic missile submarine. Armed with long-range tactical missiles and a strategic missile launcher.","ues0401":"Submersible aircraft carrier. Can store, transport and repair aircraft. Armed with torpedo launchers and AA weapons.","xes0102":"Dedicated sub-killer. Armed with a torpedo tube and anti-torpedo charges.","xes0205":"Naval shield generator. Provides protection for all nearby vessels.","xes0307":"High-end anti-naval vessel. Armed with plasma beams, torpedo systems, anti-missile defenses and anti-torpedo charges.","ueb2101":"Low-end defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","ueb2104":"Anti-air tower. Designed to engage low-end aircraft.","ueb2109":"Basic anti-naval defense system.","ueb5101":"Restricts the movement of enemy units. Offers minimal protection from enemy fire.","ueb2301":"Heavily armored defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","ueb2204":"Anti-air tower. Designed to engage mid-level aircraft.","ueb4201":"Tactical missile defense. Protection is limited to the structure's operational area.","ueb2205":"Anti-naval defense system. Designed to engage all naval units.","ueb4202":"Generates a protective shield around units and structures within its radius.","ueb2304":"High-end anti-air tower. Designed to engage all levels of aircraft.","ueb4302":"Strategic missile defense. Protection is limited to the structure's operational area.","ueb4301":"Generates a heavy shield around units and structures within its radius.","ueb2303":"Stationary artillery. Designed to engage slow-moving units and fixed structures.","ueb2108":"Tactical missile launcher. Must be ordered to construct missiles.","ueb5202":"Refuels and repairs aircraft. Air patrols will automatically use facility.","ueb2302":"Stationary heavy artillery with excellent range, accuracy and damage potential.","ueb2305":"Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.","ueb0304":"Summons Support Commander(s).","ueb2401":"Extremely advanced strategic artillery. Unlimited range, pin-point accuracy and devastating ordinance.","xeb2306":"Heavy defensive tower. Attacks land-based and sea-based units. Does not engage aircraft or submerged units.","xeb2402":"Satellite launch platform for orbital laser satellite. If this control center is destroyed, the satellite weapon is immediately disabled and it crashes to the ground causing minor damage upon impact.","xea0002":"Satellite is untargetable by any weapon, but can attack enemy units and structures with very high precision. It can be destroyed only if its control center is destroyed.","uel0105":"Tech 1 amphibious construction, repair, capture and reclamation unit.","uel0208":"Tech 2 amphibious construction, repair, capture and reclamation unit.","uel0309":"Tech 3 amphibious construction, repair, capture and reclamation unit.","xel0209":"Tech 2 amphibious construction, repair, capture and reclamation unit. Armed with a Riot Gun and internal radar and jammer.","xeb0104":"Houses one flying Drone which automatically assists or repairs any unit with its operational radius. Can be ordered to fly around and reclaim, but cannot initiate construction.","xeb0204":"Houses two flying Drones, each of which automatically assists or repairs any unit with its operational radius. Can be ordered to fly around and reclaim, but cannot initiate construction.","uea0001":"Flying Drone, which can assist, repair, and reclaim any unit. Can be ordered to initiate the construction of T1 structures. Vulnerable to any air fighters or anti-air units.","uea0003":"Flying Drone, which can assist, repair, and reclaim any unit. Can be ordered to initiate the construction of T3 structures. Vulnerable to any air fighters or anti-air units.","xea3204":"Flying Drone, which can assist, repair, and reclaim any unit. Cannot be ordered to initiate the construction of structures. Vulnerable to any air fighters or anti-air units.","ueb0101":"Constructs Tech 1 Land units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0102":"Constructs Tech 1 Air units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0103":"Constructs Tech 1 Naval units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0201":"Constructs Tech 2 Land units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0202":"Constructs Tech 2 Air units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0203":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","ueb0301":"Constructs Tech 3 Land units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","ueb0302":"Constructs Tech 3 Air units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","ueb0303":"Constructs Tech 3 Naval units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","zeb9501":"Constructs Tech 2 Land units. Upgradeable to T3 Factory if at least one T3 Land Factory HQ exists.","zeb9502":"Constructs Tech 2 Air units. Upgradeable to T3 Factory if at least one T3 Air Factory HQ exists.","zeb9503":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory if at least one T3 Naval Factory HQ exists.","zeb9601":"Constructs Tech 3 Land units. Buildable for a much cheaper cost if at least one T3 Land Factory HQ exists.","zeb9602":"Constructs Tech 3 Air units. Buildable for a much cheaper cost if at least one T3 Air Factory HQ exists.","zeb9603":"Constructs Tech 3 Naval units. Buildable for a much cheaper cost if at least one T3 Naval Factory HQ exists.","ueb1101":"Generates Energy. Construct next to other structures for adjacency bonus.","ueb1102":"Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.","ueb1105":"Stores Energy. Construct next to power generators for adjacency bonus.","ueb1103":"Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","ueb1104":"Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","ueb1106":"Stores Mass. Construct next to extractors or fabricators for adjacency bonus.","ueb1201":"Mid-level power generator. Construct next to other structures for adjacency bonus.","ueb1202":"Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","ueb1301":"High-end power generator. Construct next to other structures for adjacency bonus.","ueb1302":"High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","ueb1303":"High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","ueb3101":"Radar system with minimal range. Detects and tracks surface and air units.","ueb3102":"Sonar system with minimal range. Detects and tracks naval units.","ueb3201":"Radar system with moderate range. Detects and tracks surface and air units.","ueb3202":"Sonar system with moderate range. Detects and tracks naval units.","ueb4203":"Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.","ues0305":"Sonar system with exceptional range. Detects and tracks naval units. Armed with a bottom-mounted torpedo turret.","ueb3104":"High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.","url0001":"Armored Commander is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suits, resource allocation system, and teleporting.","url0001-ras":"Increases ACU's resource generation.","url0001-pcg":"Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.","url0001-srs":"Massively increases the rate at which the ACU repairs its armour.","url0001-psg":"Hides the ACU from radar. Requires Energy to run.","url0001-pqt":"Adds teleporter. Requires considerable Energy to activate.","url0001-aes":"Expands the number of available schematics and increases the ACU's build speed and maximum health.","url0001-ees":"Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.","url0001-acu":"Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.","url0001-mlg":"ACU can generate a beam laser that sweeps over enemy units. Range of the beam increases with Gun Range.","url0001-ntt":"Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.","url0301":"A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.","url0301-cfs":"Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.","url0301-emp":"EMP burst effectively disables enemy units for a few seconds.","url0301-fc":"Greatly enhances the pulse laser's cohesion, almost doubling its damage output.","url0301-nms":"Adds AA defensive system.","url0301-ras":"Increases SACU's resource generation.","url0301-ses":"Speeds up all engineering-related functions.","url0301-srs":"Greatly increases the speed at which the SACU repairs itself.","url0301-sfs":"Hides the SACU from radar. Requires Energy to run.","url0101":"Fast, lightly armored reconnaissance vehicle. Equipped with a cloaking field.","url0106":"Lightly armored strike bot. Provides direct-fire support against low-end units.","url0107":"Assault bot. Equipped with two heavy laser autoguns and can self-repair itself.","url0103":"Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.","url0104":"Primary function is anti-air defense. Can be configured to attack land units.","url0202":"Heavy tank. Armed with two cannons.","url0203":"Submersible, amphibious tank. Armed with a heavy bolter and torpedo launcher.","url0111":"Mobile missile launcher. Designed to attack at long range.","url0205":"Mobile AA unit. Armed with flak artillery.","url0306":"Mobile stealth generator.","url0303":"Siege assault bot. Armed with a dis-integrator Pulse laser and heavy bolter.","url0304":"Slow-moving heavy artillery. Must be stationary to fire.","url0402":"Experimental bot. Consumes massive amounts of Energy. Its main laser sweeps across any enemy to its front. Also armed with AA defenses.","url0401":"Experimental, rapid-fire artillery. Consumes massive amounts of Energy with each shot. Must be stationary to fire.","xrl0302":"Mobile bomb. Must be moved into position and manually detonated.","xrl0305":"Amphibious assault bot. Capable of attacking land and naval units.","xrl0403":"Massive experimental bot. Equipped with Dual-Proton cannons, AA defenses, torpedo launchers and anti-torpedo flares. Drops 'eggs' that can be transformed into a single unit.","xrl0002":"Tech 3 amphibious construction, repair, capture and reclamation unit.","xrl0003":"Extremely heavy Amphibious Assault Robot equipped with direct fire blasters, weak torpedoes and anti-torpedo flares. Designed to engage enemy Experimental units, heavy units, and defense structures.","xrl0004":"Mobile Anti-Air with a low-speed Area-Of-Effect munition, excellent against enemy gunships.","xrl0005":"Slow-moving heavy artillery. Must be stationary to fire.","ura0101":"Standard air scout.","ura0102":"Quick, maneuverable fighter. Armed with an auto-cannon.","ura0103":"Lightly armored area-of-effect bomber.","ura0107":"Low-end air transport. Can carry up to 6 units.","ura0203":"Fast-attack copter. Armed with twin rocket tubes.","ura0204":"Mid-level torpedo bomber.","ura0302":"Extremely fast spy plane with free, permanent stealth.","ura0104":"Mid-level air transport. Armed with an auto-cannon and AA defense system. Can carry up to 10 units.","ura0303":"High-end air fighter. Designed to engage air units of any type.","ura0304":"High-end strategic bomber. Armed with a Proton bomb, stealth field generator and AA flak cannon.","ura0401":"Experimental gunship. Delivers extreme firepower via rocket racks, electron bolters and missile system.","xra0105":"Light gunship. Primary role is base defense. Effective against low-level ground units.","xra0305":"Heavy gunship armed with Nanite missiles, Disintegration Pulse lasers and a radar jamming suite. Offers direct fire support.","urs0103":"Naval radar and sonar platform. Armed with a Proton cannon and an AA auto-cannon.","urs0203":"Attack submarine. Armed with a Nanite torpedo launcher and a deck-mounted heavy laser.","urs0202":"Anti-air naval vessel. Equipped with AA turrets and short-range rocket platform.","urs0201":"Amphibious destroyer. Armed with a single Dual-Proton cannon, AA auto-cannon and torpedo tubes.","urs0302":"Direct fire and bombardment naval vessel. Armed with six Proton cannons, dual AA auto-cannons, anti-missile turrets and torpedo tubes.","urs0303":"Aircraft carrier. Can store, transport and repair aircraft. Armed with light AA auto-cannons and an anti-missile turret.","urs0304":"Strategic missile submarine. Armed with a strategic missile launcher, tactical missile launcher and torpedo tubes.","xrs0204":"Mid-level anti-naval unit. Equipped with mobile sonar stealth. Effective against surface vessels and submerged units.","xrs0205":"Unarmed counter-intelligence vessel. Equipped with stealth field that counters enemy sonar and radar.","urb2101":"Low-end defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","urb2104":"Anti-air tower. Designed to engage low-end aircraft.","urb2109":"Anti-naval defense system.","urb5101":"Restricts the movement of enemy units. Offers minimal protection from enemy fire.","urb2301":"Heavily armored defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","urb2204":"Anti-air tower. Designed to engage mid-level aircraft.","urb4201":"Tactical missile defense. Protection is limited to the structure's operational area.","urb2205":"Anti-naval defense system. Designed to engage all naval units.","urb4202":"Generates a protective shield around units and structures within its radius. Shields transfer residual damage to intersecting bubbles. Shield can be upgraded 4 times.","urb4204":"Generates a protective shield around units and structures within its radius. This upgrade increases shield's size, strength, and operating costs.","urb4205":"Generates a protective shield around units and structures within its radius. This upgrade increases shield's size, strength, and operating costs.","urb4206":"Generates a protective shield around units and structures within its radius. This upgrade increases shield's size, strength, and operating costs.","urb4207":"Generates a protective shield around units and structures within its radius. This upgrade increases shield's size, strength, and operating costs.","xrb0104":"Automatically repairs, reclaims, assists or captures any unit within its operational radius. Can be upgraded twice.","xrb0204":"Automatically repairs, reclaims, assists or captures any unit within its operational radius. This upgrade increases build power and operational radius.","xrb0304":"Automatically repairs, reclaims, assists or captures any unit within its operational radius. This upgrade increases build power and operational radius.","xrb2308":"Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.","xrb2309":"Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.","xrb3301":"Offers complete line-of-sight within its operational area.","urb2304":"High-end anti-air tower. Designed to engage all levels of aircraft.","urb4302":"Strategic missile defense. Protection is limited to the structure's operational area.","urb2303":"Heavy artillery. Designed to engage slow-moving units and fixed structures.","urb2108":"Tactical missile launcher. Must be ordered to construct missiles.","urb5202":"Refuels and repairs aircraft. Air patrols will automatically use facility.","urb2302":"Heavy artillery with excellent range, accuracy and damage potential.","urb2305":"Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.","urb0304":"Summons Support Commander(s).","url0105":"Tech 1 amphibious construction, repair, capture and reclamation unit.","url0208":"Tech 2 amphibious construction, repair, capture and reclamation unit.","url0309":"Tech 3 amphibious construction, repair, capture and reclamation unit.","urb0101":"Constructs Tech 1 Land units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0102":"Constructs Tech 1 Air units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0103":"Constructs Tech 1 Naval units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0201":"Constructs Tech 2 Land units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0202":"Constructs Tech 2 Air units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0203":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","urb0301":"Constructs Tech 3 Land units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","urb0302":"Constructs Tech 3 Air units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","urb0303":"Constructs Tech 3 Naval units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","zrb9501":"Constructs Tech 2 Land units. Upgradeable to T3 Factory if at least one T3 Land Factory HQ exists.","zrb9502":"Constructs Tech 2 Air units. Upgradeable to T3 Factory if at least one T3 Air Factory HQ exists.","zrb9503":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory if at least one T3 Naval Factory HQ exists.","zrb9601":"Constructs Tech 3 Land units. Buildable for a much cheaper cost if at least one T3 Land Factory HQ exists.","zrb9602":"Constructs Tech 3 Air units. Buildable for a much cheaper cost if at least one T3 Air Factory HQ exists.","zrb9603":"Constructs Tech 3 Naval units. Buildable for a much cheaper cost if at least one T3 Naval Factory HQ exists.","urb1101":"Generates Energy. Construct next to other structures for adjacency bonus.","urb1102":"Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.","urb1103":"Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","urb1104":"Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","urb1106":"Stores Mass. Construct next to extractors or fabricators for adjacency bonus.","urb1105":"Stores Energy. Construct next to power generators for adjacency bonus.","urb1201":"Mid-level power generator. Construct next to other structures for adjacency bonus.","urb1202":"Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","urb1301":"High-end power generator. Construct next to other structures for adjacency bonus.","urb1302":"High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","urb1303":"High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","urb3101":"Radar system with minimal range. Detects and tracks surface and air units.","urb3102":"Sonar system with minimal range. Detects and tracks naval units.","urb3201":"Radar system with moderate range. Detects and tracks surface and air units.","urb3202":"Sonar system with moderate range. Detects and tracks naval units.","urb4203":"Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.","urs0305":"Sonar system with exceptional range. Detects and tracks naval units. Equipped with a stealth field generator.","urb3104":"High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.","ual0001":"Armored Commander is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suits, resource allocation system, and teleporting.","ual0001-aes":"Expands the number of available schematics and increases the ACU's build speed and maximum health.","ual0001-cd":"Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within the ACU's main cannon range. Multiple Quantum Stasis Fields interfere with each other, having a limited effect.","ual0001-cba":"Increases the range of the ACU's main cannon and that of Overcharge.","ual0001-ecba":"Massively increases the range of the ACU's main cannon and that of Overcharge.","ual0001-ess":"Greatly expands the range of the standard on-board ACU sensor systems.","ual0001-ees":"Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.","ual0001-hsa":"Rapidly cools the Quantum Disruptor beam. Increases rate of fire.","ual0001-ras":"Increases ACU's resource generation.","ual0001-eras":"Requires Resource Allocation System. Further increases ACU's resource generation.","ual0001-ptsg":"Creates a protective shield around the ACU. Requires Energy to run.","ual0001-phtsg":"Enhances the protective shield around the ACU. Requires Energy to run.","ual0001-pqt":"Adds teleporter. Requires considerable Energy to activate.","ual0301":"A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.","ual0301-efm":"Speeds up all engineering-related functions.","ual0301-ras":"Increases SACU's resource generation.","ual0301-sp":"SACU is sacrificed and its Mass is added to a structure. This destroys the SACU.","ual0301-tsg":"Creates a protective shield around the SACU.","ual0301-phtsg":"Upgrades the SACU's protective shield. Requires Energy to run.","ual0301-ss":"Equips the standard SACU's Reacton cannon with area-of-effect damage.","ual0301-sic":"Greatly increases the speed at which the SACU repairs itself.","ual0301-pqt":"Adds teleporter. Requires considerable Energy to activate.","ual0101":"Fast, lightly armored reconnaissance vehicle. Armed with a laser and a state-of-the-art sensor suite.","ual0106":"Fast, lightly armored assault bot. Fires a short-range sonic weapon.","ual0201":"Amphibious light tank. Armed with a single cannon.","ual0103":"Mobile light artillery. Designed to engage enemy units at long range.","ual0104":"Mobile anti-air unit. Effective against low-end enemy air units.","ual0202":"Heavy tank. Equipped with a single cannon and a shield generator.","ual0111":"Mobile tactical missile launcher. Missile has medium range and inflicts light damage.","ual0205":"Mobile AA unit. Armed with a temporal AA Fizz launcher.","ual0307":"Mobile shield generator.","ual0303":"Shielded Siege assault bot. Armed with a high-intensity laser. Can repair and reclaim Mass.","ual0304":"Slow-moving heavy artillery. Must be stationary to fire.","ual0401":"Sacred assault bot. Incinerates enemy units and structures with Phason laser. Also equipped with tractor beam. Pulls in and crushes mobile enemy units.","xal0203":"Fast, lightly armored tank. Armed with dual, rapid-fire autoguns.","xal0305":"Fast-moving sniper bot. Designed to strike high-value targets from a distance.","uaa0101":"Standard air scout.","uaa0102":"Quick, maneuverable fighter. Armed with sonic pulse battery.","uaa0103":"Lightly armored bomber. Armed with a Chrono bomb that destroys and disables targeted units.","uaa0107":"Low-end air transport. Can carry up to 6 units.","uaa0203":"Armored gunship. Quad-barreled light laser mounted on its underside.","uaa0204":"Torpedo bomber. Armed a payload of Harmonic depth charges.","uaa0302":"Extremely fast spy plane. Equipped with mid-level radar system.","uaa0104":"Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.","uaa0303":"High-end air fighter. Designed to engage air units of any type.","uaa0304":"High-end strategic bomber. Armed with a Quark bomb and decoy flares.","uaa0310":"Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can store, transport and repair aircraft.","xaa0202":"Mid-level air fighter. Excellent AA capabilities. Effective against enemy gunships and bombers.","xaa0305":"Heavily armored gunship. Armed with quad-light laser and Zealot missiles.","xaa0306":"Torpedo bomber. Designed to engage high-level naval units.","uas0103":"Naval support unit. Equipped with a radar, sonar and anti-torpedo charges.","uas0203":"Low-end attack submarine.","uas0102":"Anti-aircraft naval vessel. Armed with AA sonic pulse battery.","uas0202":"Mid-level anti-aircraft naval vessel. Armed with two AA missile launchers, dual-barreled Quantum cannon and tactical missile flares.","uas0201":"Sub-killer. Equipped with an Oblivion cannon, torpedo tubes, Harmonic depth charges and anti-torpedo charges.","uas0302":"High-end anti-naval vessel. Equipped with three Oblivion cannons and anti-missile flares.","uas0303":"Aircraft carrier. Can store, transport and repair aircraft. Armed with surface-to-air missile launchers.","uas0304":"Strategic missile submarine. Armed with Serpentine tactical missiles and a strategic missile launcher.","uas0401":"Submersible battleship. Armed with heavy torpedo launchers and a single Oblivion cannon. Can construct light support naval units.","xas0204":"Submerged anti-naval unit. Effective against both surface vessels and submerged units.","xas0306":"High-end missile ship. Armed with two racks of highly accurate Serpentine tactical missiles.","uab2101":"Low-end defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","uab2104":"Anti-air tower. Designed to engage low-end aircraft.","uab2109":"Anti-naval defense system.","uab5101":"Restricts the movement of enemy units. Offers minimal protection from enemy fire.","uab2301":"Heavily armored defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","uab2204":"Anti-air tower. Designed to engage mid-level aircraft.","uab4201":"Tactical missile defense. Protection is limited to the structure's operational area.","uab2205":"Heavy anti-naval defense system. Designed to engage all naval units.","uab4202":"Generates a protective shield around units and structures within its radius.","uab2304":"High-end anti-air tower. Designed to engage all levels of aircraft.","uab4302":"Strategic missile defense. Protection is limited to the structure's operational area.","uab4301":"Generates a protective shield around units and structures within its radius.","uab2303":"Mid-level artillery. Designed to engage slow-moving units and fixed structures.","uab2108":"Tactical missile launcher. Must be ordered to construct missiles.","uab5202":"Refuels and repairs aircraft. Air patrols will automatically use facility.","uab2302":"Heavy artillery with excellent range, accuracy and damage potential.","uab2305":"Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.","uab0304":"Summons Support Commander(s).","xab2307":"Rapid-fire artillery system. Provides indirect fire support. Ordinance inflicts light damage across a large area.","xab3301":"Offers line-of-sight to a fixed location on the battlefield.","ual0105":"Tech 1 amphibious construction, repair, capture and reclamation unit.","ual0208":"Tech 2 amphibious construction, repair, capture and reclamation unit.","ual0309":"Tech 3 amphibious construction, repair, capture and reclamation unit.","uab0101":"Constructs Tech 1 Land units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0102":"Constructs Tech 1 Air units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0103":"Constructs Tech 1 Naval units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0201":"Constructs Tech 2 Land units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0202":"Constructs Tech 2 Air units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0203":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","uab0301":"Constructs Tech 3 Land units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","uab0302":"Constructs Tech 3 Air units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","uab0303":"Constructs Tech 3 Naval units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","zab9501":"Constructs Tech 2 Land units. Upgradeable to T3 Factory if at least one T3 Land Factory HQ exists.","zab9502":"Constructs Tech 2 Air units. Upgradeable to T3 Factory if at least one T3 Air Factory HQ exists.","zab9503":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory if at least one T3 Naval Factory HQ exists.","zab9601":"Constructs Tech 3 Land units. Buildable for a much cheaper cost if at least one T3 Land Factory HQ exists.","zab9602":"Constructs Tech 3 Air units. Buildable for a much cheaper cost if at least one T3 Air Factory HQ exists.","zab9603":"Constructs Tech 3 Naval units. Buildable for a much cheaper cost if at least one T3 Naval Factory HQ exists.","uab1101":"Generates Energy. Construct next to other structures for adjacency bonus.","uab1102":"Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.","uab1105":"Stores Energy. Construct next to power generators for adjacency bonus.","uab1103":"Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","uab1104":"Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","uab1106":"Stores Mass. Construct next to extractors or fabricators for adjacency bonus.","uab1201":"Mid-level power generator. Construct next to other structures for adjacency bonus.","uab1202":"Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","uab1301":"High-end power generator. Construct next to other structures for adjacency bonus.","uab1302":"High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","uab1303":"High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","uab3101":"Radar system with minimal range. Detects and tracks surface and air units.","uab3102":"Sonar system with minimal range. Detects and tracks naval units.","uab3201":"Radar system with moderate range. Detects and tracks surface and air units.","uab3202":"Sonar system with moderate range. Detects and tracks naval units.","uab4203":"Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.","uas0305":"Sonar system with exceptional range. Detects and tracks naval units. Equipped with anti-torpedo launchers.","uab3104":"High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.","xab1401":"Generates nearly limitless Energy and Mass. Toggles output to match production demands. If destroyed, resulting explosion is equivalent to the detonation of a strategic weapon.","xsl0001":"Armored Commander is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suits, resource allocation system, and teleporting.","xsl0001-pqt":"Adds teleporter. Requires considerable Energy to activate.","xsl0001-dss":"Increases the speed at which the ACU repairs itself. Also increases hit points.","xsl0001-adss":"Further increases the speed at which the ACU repairs itself. Also increases hitpoints.","xsl0001-ras":"Increases ACU's resource generation.","xsl0001-eras":"Requires Resource Allocation System. Further increases ACU's resource generation.","xsl0001-aes":"Expands the number of available schematics and increases the ACU's build speed and maximum health.","xsl0001-ees":"Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.","xsl0001-cba":"Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.","xsl0001-nrf":"Automatically speeds up the repair speed of nearby units.","xsl0001-anrf":"Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.","xsl0001-hsa":"Increases main cannon's rate of fire and range. Also increases range of Overcharge.","xsl0001-tml":"Mounts a tactical cruise missile launcher onto the back of the ACU.","xsl0301":"A multi-purpose construction, repair, capture and reclamation unit. Equivalent to a Tech 3 Engineer.","xsl0301-tmu":"Mounts a tactical cruise missile launcher onto the back of the SACU.","xsl0301-dss":"Increases the speed at which the SACU repairs itself. Also increases hit points.","xsl0301-sre":"Greatly expands the range of the standard on-board SACU sensor systems, including Omni.","xsl0301-efm":"Speeds up all engineering-related functions.","xsl0301-sp":"Adds a personal shield generator to the SACU.","xsl0301-pqt":"Adds teleporter. Requires considerable Energy to activate.","xsl0301-oc":"Single shot destroys most units. Consumes large amount of Energy.","xsl0101":"Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.","xsl0201":"Lightly armored tank. Armed with a single cannon.","xsl0103":"Amphibious mobile light artillery. Provides indirect fire support.","xsl0104":"Mobile anti-air defense. Effective against low-end enemy air units.","xsl0202":"Lightly armored assault bot. Effective against equivalent enemy units.","xsl0203":"Amphibious tank. Armed with a single cannon.","xsl0111":"Relatively fast-moving mobile tactical missile launcher.","xsl0205":"Mobile AA unit that uses flak artillery.","xsl0303":"Amphibious siege tank that is armed with a slow-firing Thau cannon. Also armed with bolters and a single torpedo launcher.","xsl0305":"Lightly armored, fast sniper bot. Armed with an extremely powerful energy rifle.","xsl0304":"Mobile heavy artillery. Ordinance inflicts moderate damage upon impact.","xsl0307":"High-end mobile shield generator.","xsl0401":"A two-stage weapon. In its initial form, it fires an extremely destructive Phason laser. When the primary unit is destroyed, it unleashes a ferocious Quantum energy being.","xsa0101":"Standard air scout","xsa0102":"Quick, agile air fighter. Armed with a Gatling-style weapon.","xsa0103":"Fast-moving tactical bomber. Lightly armored.","xsa0107":"Low-end air transport. Can carry up to 8 units.","xsa0202":"Combined fighter/bomber. Armed with two AA weapons and a tactical bomb.","xsa0203":"Heavily armored gunship. Armed with four heavy Phasic autoguns.","xsa0204":"Torpedo bomber. Fires three heavy Cavitation torpedoes at its target.","xsa0104":"Mid-level air transport. Can carry up to 16 units.","xsa0302":"Fast, agile spy plane. Equipped with on-board radar and sonar.","xsa0303":"High-end air fighter. Designed to engage air units of any type.","xsa0304":"High-end strategic bomber. Inflicts excellent single target and area-of-effect damage.","xsa0402":"Massive bomber capable of devastating entire bases. Armed with an experimental strategic bomb and three AA auto-cannons.","xss0103":"Low-end naval unit. Armed with an auto-cannon and AA Gatling gun.","xss0203":"Low-end attack submarine.","xss0202":"Mid-level naval unit. Equipped with AA artillery cannons, tactical missile launcher and tactical missile defense.","xss0201":"Dedicated sub-killer. Equipped with a torpedo launcher, anti-vessel beam weapons and torpedo defense.","xss0302":"High-end naval vessel. Armed with three heavy Quarnon cannons, two AA cannons, two tactical missile defenses and a strategic missile launcher.","xss0304":"Dedicated sub-killer. Armed with three torpedo tubes, pair of torpedo defense systems and AA auto-cannon for use when surfaced.","xss0303":"Can store, transport and repair aircraft. Armed with two pairs of AA auto-cannons.","xsb2101":"Low-end defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","xsb2104":"Anti-air tower. Designed to engage low-end aircraft.","xsb2109":"Anti-naval defense system.","xsb5101":"Restricts the movement of enemy units. Offers minimal protection from enemy fire.","xsb2301":"Heavily armored, defensive tower that attacks land-based and sea-based units. Does not engage aircraft or submerged units.","xsb2204":"Anti-air tower. Designed to engage mid-level aircraft.","xsb4201":"Tactical missile defense. Protection is limited to the structure's operational area.","xsb4202":"Generates a protective shield around units and structures within its radius.","xsb2205":"Anti-naval defense system. Employs torpedo defense system.","xsb2304":"High-end anti-air tower. Designed to engage all levels of aircraft.","xsb4302":"Strategic missile defense. Protection is limited to the structure's operational area.","xsb4301":"Generates a heavy shield around units and structures within its radius.","xsb2303":"Stationary, rapid-fire artillery. Provides decent impact damage across a small area.","xsb2108":"Tactical missile launcher. Firing missiles requires resources.","xsb5202":"Refuels and repairs most small aircraft. Air patrols will automatically use facility.","xsb2302":"Stationary heavy artillery with excellent range, accuracy and damage potential. Requires resources to fire.","xsb2305":"Strategic missile launcher. Constructing missiles costs resources.","xsb2401":"Strategic missile launcher. Fired missile is so large, two strategic missile defenses are required to neutralize it.","xsl0105":"Tech 1 amphibious construction, repair, capture and reclamation unit.","xsl0208":"Tech 2 amphibious construction, repair, capture and reclamation unit.","xsl0309":"Tech 3 amphibious construction, repair, capture and reclamation unit.","xsb0101":"Constructs Tech 1 Land units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0102":"Constructs Tech 1 Air units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0103":"Constructs Tech 1 Naval units. Upgradeable to T2 Factory HQ which allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0201":"Constructs Tech 2 Land units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0202":"Constructs Tech 2 Air units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0203":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory. Allows you to upgrade other T1 factories to T2 support factories for a much cheaper cost.","xsb0301":"Constructs Tech 3 Land units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","xsb0302":"Constructs Tech 3 Air units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","xsb0303":"Constructs Tech 3 Naval units. Allows you to upgrade other T2 factories to T3 support factories for a much cheaper cost.","xsb0304":"Summons Support Commander Units.","zsb9501":"Constructs Tech 2 Land units. Upgradeable to T3 Factory if at least one T3 Land Factory HQ exists.","zsb9502":"Constructs Tech 2 Air units. Upgradeable to T3 Factory if at least one T3 Air Factory HQ exists.","zsb9503":"Constructs Tech 2 Naval units. Upgradeable to T3 Factory if at least one T3 Naval Factory HQ exists.","zsb9601":"Constructs Tech 3 Land units. Buildable for a much cheaper cost if at least one T3 Land Factory HQ exists.","zsb9602":"Constructs Tech 3 Air units. Buildable for a much cheaper cost if at least one T3 Air Factory HQ exists.","zsb9603":"Constructs Tech 3 Naval units. Buildable for a much cheaper cost if at least one T3 Naval Factory HQ exists.","xsb1101":"Generates Energy. Construct next to other structures for adjacency bonus.","xsb1102":"Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.","xsb1105":"Stores Energy. Construct next to power generators for adjacency bonus.","xsb1103":"Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xsb1104":"Mid-level Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","xsb1106":"Stores Mass. Construct next to extractors or fabricators for adjacency bonus.","xsb1201":"Mid-level power generator. Construct next to other structures for adjacency bonus.","xsb1202":"Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xsb1301":"High-end power generator. Construct next to other structures for adjacency bonus.","xsb1302":"High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xsb1303":"High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","xsb3101":"Radar system with minimal range. Detects and tracks surface and air units.","xsb3102":"Sonar system with minimal range. Detects and tracks naval units.","xsb3202":"Sonar system with moderate range. Detects and tracks naval units.","xsb3201":"Radar system with moderate range. Detects and tracks surface and air units.","xsb4203":"Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.","xsb3104":"High-end intelligence system. Provides maximum radar and sonar coverage. Counters enemy intelligence systems.","dea0202":"Combination fighter/bomber designed to engage both land and aerial units. Armed with linked AA railguns and heavy napalm carpet bombs.","dra0202":"Combination fighter/bomber designed to engage both land and aerial units. Armed with Nano Dart launcher and separate missile launcher.","daa0206":"The volatile and destructive nature of the Mercy's weapon system forced Aeon scientists to create a simple, expendable delivery system. As a result, the payload is attached to what is little more than a guided missile.","del0204":"Fast moving, heavily armed assault bot. Armed with both a gatling plasma cannon and a heavy fragmentation grenade launcher.","dal0310":"Mobile support unit. Designed to attack and destroy enemy shields. Weapon system is largely ineffective against enemy units.","dab2102":"Gatling-style mortar launcher that fires high-explosive ordinance with a good degree of accuracy.","drl0204":"Heavily armored rocket bot. Designed to engage and destroy heavily armored units.","drs0102":"Unarmed stealth sub designed for reconnaissance missions. Equipped with anti-torpedo flares.","delk002":"Mobile Anti-Air unit. Armed with a rapid-fire cannon, excellent against enemy gunships or air-fighters.","drlk005":"Mobile Anti-Air unit. Armed with a high-speed missiles, excellent against enemy gunships or air-fighters. Capable of switching weapon to anti-land attack but with smaller damage.","drlk001":"Mobile Anti-Air unit. Armed with a high-speed missiles, excellent against enemy gunships or air-fighters. Capable of switching weapon to anti-land attack but with smaller damage.","dalk003":"Mobile Anti-Air unit. Armed with a high-impact projectiles, excellent against enemy gunships or air-fighters.","dslk004":"Mobile Anti-Air unit. Armed with a long-range lasers, excellent against enemy gunships or air-fighters. Capable of switching weapon to anti-land attack but with smaller damage.","srl0310":"Mobile support unit. Designed to attack and destroy enemy shields. Weapon system only very briefly stuns enemy units.","xnl0001-aes":"Expands the number of available schematics and increases the ACU's build speed and maximum health.","xnl0001-hamc":"Increases the Kinetic Cannon's power, adding area of effect damage. Also increases the range of the Kinetic Cannon and Overcharge.","xnl0001-isb":"Increases ACU's resource generation to 30 mass per second or 3000 energy per second.","xnl0001-psg":"Creates a protective shield around the ACU. Requires Energy to run.","xnl0001-ees":"Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.","xnl0001-df":"Creates a disruptive field around the ACU that damages all enemy units within range.","xnl0001-mlg":"Adds a device that coordinates attacks from orbit on enemy units near the ACU.","xnl0001-heo":"Adds the ability to bombard an area from orbit.","xnl0001-hoa":"Increases the number of missiles in the bombardment, as well as the area.","xnl0001-fltr":"Adds flamethrower","xnl0001-ed":"Allows deploying stationary reinforcements launched from orbit anywhere on the battlefield.","xnl0001-hamc2":"All main gun damage (including overcharge) doubled by installing a second gun barrel next to the main gun.","xnl0001-se":"Increases health and adds a Emergency Repair device to the ACU, repairing the ACU automatically at no cost. There is a delay before repairs start, and the device must reinitialise each time the ACU is damaged or fires a weapon.","xnl0001-sepa":"Greatly increases the max health of the ACU and the efficiency of the Repair device.","xnl0001-sm":"Allows the ACU to enable and disable sniper mode at will. Sniper mode increases the range and damage of the ACU's main weapon but disables overcharge. Stacks with the gun enhancements.","xnl0001-ip":"Intel probes are used to reveal any area on the map for a short duration.","xnl0001-ip2":"Upgrades the intel probe enhanced sensors for better intelligence gathering.","xnl0001-il":"This enhancement improves the locomotor on the Support Commander so that it can move faster.","xnl0001-acap":"Allows the acu to temporarily boost its stats with the capacitor ability for an appropriate energy cost.","xnl0301-sre":"Greatly expands the range of the standard onboard SACU sensor systems.","xnl0301-il":"This enhancement improves the locomotor on the Support Commander so that it can move faster.","xnl0301-ses":"Enhances the SACU with an additional engineering tool. Also allows the SACU to construct all Nomads structures. When the capacitor ability is active the engineering functions are sped up.","xnl0301-se":"Increases health and puts a Emergency Repair device on the SACU. It repairs the ACU automatically at no cost. There's a delay before the repairs start, the device needs to reinitialise each time the SACU is damaged or fires a weapon.","xnl0301-sepa":"Greatly increases the max health of the SACU and the efficiency of the Repair device.","xnl0301-rag":"Enhances the SACU with a kinetic cannon. When the capacitor ability is active the cannon gains a damage-over-time effect.","xnl0301-rag2":"Upgrades the kinetic cannon so it deals more damage.","xnl0301-acu":"Enhances the SACU with a rapid fire gattling gun. When the capacitor ability is active the gattling gun deals more damage.","xnl0301-acu2":"Upgrades the gattling cannon so it deals more damage.","xnl0301-rae":"Enhances the SACU with an additional engineering tool. Also allows the SACU to construct all Nomads structures. When the capacitor ability is active the engineering functions are sped up.","xnl0301-acap":"Allows the SACU to temporarily boost its stats with the capacitor ability for an appropriate energy cost.","xnl0301-acap2":"Enhances the SACU with an additional capacitor that increases the duration of the capacitor ability.","xnl0301-lar":"Enhances the SACU with a rocket launcher attached to the left shoulder that fires salvos of rockets against surface targets. When the capacitor ability is active the rockets gain a damage-over-time effect.","xnl0301-rar":"Enhances the SACU with a rocket launcher attached to the right shoulder that fires salvos of rockets against surface targets. When the capacitor ability is active the rockets gain a damage-over-time effect.","xnl0301-larg":"Enhances the SACU with an under water railgun. When the capacitor ability is active the railgun deals more damage per shot.","xnl0301-isb":"Increases the SACU's resource generation to 10 mass per second and 1000 energy per second, which speeds up the capacitor charge time.","xnl0001":"Armored Commander is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suits, resource allocation system, and capacitor.","xnl0301":"Houses a Nomads soldier. Can be Customised as a heavy combatant, improved T3 engineer or combination.","xnl0105":"Tech 1 amphibious construction, repair, capture and reclamation unit.","xnl0208":"Tech 2 amphibious construction, repair, capture and reclamation unit.","xnl0309":"Tech 3 amphibious construction, repair, capture and reclamation unit.","xnb0101":"Constructs Tech 1 land units. Upgradeable.","xnb0102":"Constructs Tech 1 air units. Upgradeable.","xnb0103":"Constructs Tech 1 naval units. Upgradeable.","xnb0201":"Constructs Tech 2 land units. Upgradeable.","xnb0202":"Constructs Tech 2 air units. Upgradeable.","xnb0203":"Constructs Tech 2 naval units. Upgradeable.","xnb0301":"Constructs Tech 3 land units. Highest tech level available.","xnb0302":"Constructs Tech 3 air units. Highest tech level available.","xnb0303":"Constructs Tech 3 naval units. Highest tech level available.","xnb0304":"Constructs Support command units.","znb9501":"Constructs Tech 2 land units. Upgradeable.","znb9502":"Constructs Tech 2 air units. Upgradeable.","znb9503":"Constructs Tech 2 naval units. Upgradeable.","znb9601":"Constructs Tech 3 land units. Highest tech level available.","znb9602":"Constructs Tech 3 air units. Highest tech level available.","znb9603":"Constructs Tech 3 naval units. Highest tech level available.","xnb2101":"Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.","xnb2102":"Anti-air tower. Designed to engage low-end aircraft.","xnb2109":"Anti-naval defense system.","xnb2301":"Heavily armored defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.","xnb2202":"Anti-air tower. Designed to engage mid-level aircraft.","xnb2303":"Stationary artillery. Designed to engage slow-moving units and fixed structures.","xnb2207":"Anti-naval defense system. Designed to engage all naval units.","xnb2208":"Tactical missile launcher. Must be ordered to construct missiles.","xnb4201":"High-end anti-air tower. Designed to engage all levels of aircraft.","xnb3303":"Stationary artillery. Designed to engage slow-moving units and fixed structures.","xnb2302":"Stationary heavy artillery with excellent range, accuracy and damage potential.","xnb2305":"Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.","xnb2304":"Coordinates attacks Nomads spacecraft in from high orbit.","xnb4204":"Tactical missile defense. Protection is limited to the structure's operational area.","xnb4202":"Generates a protective shield around units and structures within its radius.","xnb4205":"Generates a protective shield and a stealth field around units and structures within its radius. Upgrade of the normal t2 shield generator","xnb4301":"Generates a heavy shield around units and structures within its radius.","xnb4305":"Generates a heavy shield and a stealth field around units and structures within its radius. Upgrade of the normal t3 shield generator","xnb4302":"Strategic missile defense. Protection is limited to the structure's operational area.","xnb1101":"Generates Energy. Construct next to other structures for adjacency bonus.","xnb1103":"Extracts Mass. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xnb1105":"Stores Energy. Construct next to power generators for adjacency bonus.","xnb1106":"Stores Mass. Construct next to extractors or fabricators for adjacency bonus.","xnb1102":"Generates Energy. Must be constructed on hydrocarbon deposits. Construct structures next to Hydrocarbon power plant for adjacency bonus.","xnb1201":"Mid-level power generator. Construct next to other structures for adjacency bonus.","xnb1202":"Mid-level Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xnb1104":"Creates Mass. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","xnb1301":"High-end power generator. Construct next to other structures for adjacency bonus.","xnb1302":"High-end Mass extractor. Must be constructed on Mass deposits. Construct structures next to Mass extractor for adjacency bonus.","xnb1303":"High-end Mass fabricator. Requires large amounts of Energy. Construct next to other structures for adjacency bonus.","xnb3101":"Radar system with minimal range. Detects and tracks surface and air units.","xnb3102":"Sonar system with minimal range. Detects and tracks naval units.","xnb3201":"Radar system with moderate range. Detects and tracks surface and air units.","xnb3202":"Sonar system with moderate range. Detects and tracks naval units.","xnb3301":"Generates stealth field. Hides units and structures within its operational range. Countered by optical and Omni sensors.","xnb3302":"Sonar system with exceptional range. Detects and tracks naval units. Armed with a bottom-mounted torpedo turret.","xnb5101":"Restricts the movement of enemy units. Offers minimal protection from enemy fire.","xnb5202":"Refuels and repairs aircraft. Air patrols will automatically use facility.","xnl0101":"Fast, lightly armored reconnaissance vehicle. Armed with a light gun and a state-of-the-art sensor suite.","xnl0106":"Lightly armored hover tank. Provides direct-fire support against low-end units.","xnl0201":"Armored medium tank. Armed with a single cannon, useful against lower tier units.","xnl0103":"Mobile anti-air defense and artillery. Effective against low-end enemy air units. Can also target surface units with its rockets.","xnl0107":"Carries a long range cannon that kills almost any lower tier unit with one direct hit. Inaccurate when moving but deadly when still, ideal for ambushes.","xnl0203":"Assault tank, has a high movement speed and fast firing cannons.","xnl0111":"Amphibious missile launcher, fires two low yield tactical missiles. Designed to attack at long range. Can attack surface targes from under water.","xnl0205":"Mobile AA unit. Armed with rocket artillery.","xnl0202":"Heavy tank, good armor and powerful weapons. Additionally, it can pin-point targets for artillery units.","xnl0300":"One of few walking Nomads units. The assault bot is armed with a single cannon, useful against medium tier units.","xnl0306":"Equipped with twin EMP cannons. Can freeze most units. Does not inflict damage.","xnl0303":"Heavy hover tank. Equipped with heavy armor, a rocket launcher and a single siege cannon. Designed to deal with any surface threat. Additionally, it can pin-point targets for artillery units.","xnl0109":"Doesn't have direct fire weapons but coordinates attacks from orbit.","xnl0304":"Attacks targets at great range. Needs to deploy before firing.","xnl0302":"Launches anti-air missiles at enemy aircraft.","xnl0209":"Hover unit equipped with engineering capabilities and a tactical missile defense installation. Can only construct offensive and defensive structures.","xnl0305":"Tracked tank unit that carries dual plasma cannons and very heavy armor.","xnl0402":"Beam Tank","xnl0403":"Experimental Missile Tank","xnl0401":"Experimental Ultraheavy Tank","xna0101":"Air scout","xna0102":"Interceptor","xna0103":"Bomber","xna0107":"Transport Drone","xna0105":"Light Gunship","xna0202":"Fighter/Bomber","xna0203":"Torpedo Gunship","xna0104":"Air Transport","xna0302":"Spy Plane","xna0303":"Air-Superiority Fighter","xna0304":"Strategic Bomber","xna0305":"Heavy Gunship","xna0401":"Experimental transport unit. Can also transport the Beamer (can fire from transport) and single naval units.","xns0203":"Attack Submarine","xns0103":"Frigate","xns0201":"Destroyer","xns0202":"Cruiser","xns0102":"Torpedo Boat","xns0301":"Battleship","xns0304":"Heavy Attack Submarine","xns0303":"Aircraft Carrier. Can store, transport and repair aircraft. Armed with strong missile based anti air.","xns0302":"Long-range surface bombardment ship. 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