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Build orders

22 guides, generic and map-specific, tagged so you can find the one you need. They are scattered across YouTube, two wikis, both forums and a Google Doc, and nowhere collects them — so this does. Each links out to its author; nothing is reproduced here.

Worth knowing before you start: a build order is tied to one map, and the ladder pool rotates monthly, so map-specific material goes stale by design. The generic openings and the faction guides age far better. 5 maps are covered below.

The first five minutes

The generic openings, transcribed from the guides that teach them and then played out against the current patch. Pick what you are opening into and every number below is computed rather than quoted: build points divided by build power, with the economy stepped forward tick by tick so you can watch the reserves drain and see where the build would stall. There is no faction to pick, because every building an opening touches costs exactly the same in all four.

Opening
Map
Second factory
Hydrocarbon nearby
Reclaim near your base
Map size

Triple land

Three land factories before the ACU leaves the base. The straightforward opening: everything goes into putting tanks on the ground and taking your half of the map.

ACU busy until
3:09
Income at the end
9m/s132 e/s
Stalled
Never
BuildByTakesDrain /sIncome /sIn the bank
0:00
Land Factory
ACU30s8/701/204402400The first factory. Land or air; land is the default.
0:302×
Power Generator
ACU25s6/601/602151150Adjacent to the factory for the adjacency bonus.
0:303×
Engineer
First factory39s4/205/56109850Engineers before any combat units.
0:552×
Mass Extractor
ACU12s6/605/56119898
1:07
Power Generator
ACU12s6/605/7699808
1:192×
Mass Extractor
ACU12s6/609/7299988Four extractors in total, on the mass points closest to your spawn.
1:31
Power Generator
ACU12s6/609/921361138Four generators in total. This is what runs the factory and the first engineers.
1:44
Power Generator
ACU12s6/609/1121741538One extra generator for each extra land factory. A land factory draws about 25 energy a second and a T1 generator makes 20, so it is close to one for one.
1:56
Land Factory
ACU30s8/709/1122032798
2:26
Power Generator
ACU12s6/609/1322413448
2:39
Land Factory
ACU30s8/709/1322713900
3:09Leave the baseACU––9/1322713900The ACU is worth about twenty T1 tanks in the field and about two engineers in the base. That is not really a choice.
What the first factory makes on a 10x10

More early engineers plus a few units, then the factory can go over to engineers once later factories cover the army.

What the engineers do
  • One scout, then tanks. This is the one place the factions genuinely differ: T1 land scouts and tanks are not the same cost in each, so the factory has no single clock the way the air factory does.
  • Two engineers on factories, one on power generators. A land factory is 60 seconds for one engineer and 30 for two; a generator is 25 seconds for one. So the pair finishing a factory and the single finishing a generator land together, and the economy stays balanced on its own.
  • Expand along linear routes rather than jumping between mass points, picking up reclaim on the way, and queue something for the engineer to do when it runs out of expansion.

Sequence from Heaven, Generic Build Orders (FAF Tutorial 1), also taught in prose on the FAF wiki, Beginner's Guide to Forged Alliance Forever. Every time, cost and reserve here is computed from the current patch’s blueprints rather than copied from the guide: build points divided by build power, with the economy stepped forward tick by tick so a stall shows up where it would happen. Costs are identical in all four factions, so there is no faction to choose. Three things it assumes. You start with the ACU’s storage full, 650 mass and 3900 energy, read off its blueprint. Reclaim is off, so every time here is pessimistic on a map with rocks near your spawn. The reclaim buttons show what it buys. And nothing is lost, so no engineer here ever walks into a raid. The wiki teaches a two-factory version of the same shape, which is a gentler place to start. Everything below the second factory is identical.

Guides, by map and focus

Openings for specific maps and team positions are not transcribed above, because they exist as videos and a build order rebuilt from memory of a video has invented steps in it. They are linked here instead, tagged so you can find yours.

Generic Build Orders — FAF Tutorial 1
GenericOpeningNew

The most-watched build order video in the game. Openings that work anywhere, which is what you want before you start learning maps.

Eight years old. Openings have aged better than anything map-specific, but check costs against this site.

YouTubeHeaven aka. Penemue2018119k views
How to Eco — FAF Tutorial 6
GenericEconomyNew

The economy half of an opening: what to build when income, not the build order, is the constraint.

YouTubeHeaven aka. Penemue2017100k views
Power-Boosted Builds — FAF Tutorial 4
GenericEconomyImproving

Openings that lean on energy first. The counterpart to the mass-boosted set below.

YouTubeHeaven aka. Penemue201813k views
Mass-Boosted Builds — FAF Tutorial 5
GenericEconomyImproving

The mass-first openings, and when taking that side of the trade is right.

YouTubeHeaven aka. Penemue201811k views
Modified Hydro Rush — FAF Tutorial 3
Maps with hydrocarbonOpeningImproving

Five minutes on the opening a hydrocarbon plant changes. Short, and only relevant where there is a hydro to take.

YouTubeHeaven aka. Penemue201810k views
3 Exotic yet Useful Build Orders — FAF Tutorial 6
GenericOpeningAdvanced

Openings outside the standard set, for when the standard one is being read and countered.

YouTubeHeaven aka. Penemue201710k views
WTF is a Good Build Order
GenericOpeningNew

What a build order is for, before which one to use. Start here if the concept itself is new.

YouTube
1v1 Seton’s Clutch Advanced Build Order
Seton's ClutchMixedAdvanced

The most recent map-specific build order I could find, on the game’s most played map.

YouTube2026
Open Palms Build Order
Open PalmsOpeningImproving

A worked opening on one of the standard ladder maps.

YouTube
Seton’s Clutch multiplayer strategy
Seton's ClutchMixedImproving

Per-slot strategy for Seton’s, which is the map where the slot decides your whole game.

SupCom wiki
Build orders for a ladder pool
Nine ladder mapsMixedAdvanced

Sandboxed build orders for nine maps with replay ids and cheat sheets, aimed above 1300 rating. Links out to a Google Doc.

Written for one month’s pool in 2022. Worked examples rather than a current list.

FAF forum2022
5 Tips for Naval Gameplay — FAF Tutorial 12.1
Naval mapsNavalImproving

Opening and follow-up on water, where the land build orders stop applying.

YouTubeHeaven aka. Penemue
Beginner’s Guide to Forged Alliance
GenericOpeningNew

Carries the basic build orders in writing, which is easier to follow along with than a video.

FAF wiki
General 1v1 Guide
GenericMixedImproving

What to do after the opening: the part a build order stops telling you.

FAF wiki
UEF 1v1 Guide
GenericMixedImproving

Openings by map size for UEF, which is why it keeps working when a map pool rotates.

FAF wiki
Cybran 1v1 Guide
GenericMixedImproving

The longest and most recently edited of the four. Openings for small, medium, naval and large maps, each with a summary.

FAF wiki2025
Aeon 1v1 Guide
GenericMixedImproving

Openings by map size for Aeon.

FAF wiki
Seraphim 1v1 Guide
GenericMixedImproving

Openings by map size for Seraphim.

FAF wiki
Build Orders
GenericOpeningNew

Two written openings — a standard one and a Seraphim "Steamroller" — with the reasoning spelled out at beginner pace.

SupCom wiki
Ladder 1v1: beginner, intermediate and advanced topics
GenericMixedImproving

A long thread organised by level, covering what to work on rather than one sequence to memorise.

FAF forumarma473
Share your best build order
GenericOpeningImproving

The old forum’s collection thread. Many openings, many authors, no curation.

On the read-only phpBB archive, so it is a snapshot rather than a live discussion.

FAF forum
Lessons from Zock
GenericMixedAdvanced

Notes taken from a top player’s games, on the old forum. Reasoning rather than sequences.

Marked a work in progress by its author, and on the read-only archive.

FAF forum