97 upgrades across 10 commanders. Costs, effects, prerequisites and descriptions are read from each commander’s own blueprint, so they follow the game rather than a hand-kept list.
Increases the range of the ACU's main cannon and that of Overcharge.
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Massively increases the range of the ACU's main cannon and that of Overcharge.
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Greatly expands the range of the standard on-board ACU sensor systems.
Rapidly cools the Quantum Disruptor beam. Increases rate of fire.
Creates a protective shield around the ACU. Requires Energy to run.
Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within the ACU's main cannon range. Multiple Quantum Stasis Fields interfere with each other, having a limited effect.
Enhances the protective shield around the ACU. Requires Energy to run.
Increases ACU's resource generation.
Requires Resource Allocation System. Further increases ACU's resource generation.
Adds teleporter. Requires considerable Energy to activate.
SACU is sacrificed and its Mass is added to a structure. This destroys the SACU.
Speeds up all engineering-related functions.
Equips the standard SACU's Reacton cannon with area-of-effect damage.
Increases SACU's resource generation.
Creates a protective shield around the SACU.
Greatly increases the speed at which the SACU repairs itself.
Upgrades the SACU's protective shield. Requires Energy to run.
Adds teleporter. Requires considerable Energy to activate.
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.
ACU can generate a beam laser that sweeps over enemy units. Range of the beam increases with Gun Range.
Hides the ACU from radar. Requires Energy to run.
Massively increases the rate at which the ACU repairs its armour.
Increases ACU's resource generation.
Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.
Adds teleporter. Requires considerable Energy to activate.
Speeds up all engineering-related functions.
EMP burst effectively disables enemy units for a few seconds.
Greatly enhances the pulse laser's cohesion, almost doubling its damage output.
Increases SACU's resource generation.
Hides the SACU from radar. Requires Energy to run.
Adds AA defensive system.
Greatly increases the speed at which the SACU repairs itself.
Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.
Expands the number of available schematics and increases the ACU's build speed and maximum health.
This enhancement improves the locomotor on the Support Commander so that it can move faster.
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Intel probes are used to reveal any area on the map for a short duration.
All main gun damage (including overcharge) doubled by installing a second gun barrel next to the main gun.
Increases the Kinetic Cannon's power, adding area of effect damage. Also increases the range of the Kinetic Cannon and Overcharge.
Upgrades the intel probe enhanced sensors for better intelligence gathering.
Allows the acu to temporarily boost its stats with the capacitor ability for an appropriate energy cost.
Adds the ability to bombard an area from orbit.
Increases health and adds a Emergency Repair device to the ACU, repairing the ACU automatically at no cost. There is a delay before repairs start, and the device must reinitialise each time the ACU is damaged or fires a weapon.
Greatly increases the max health of the ACU and the efficiency of the Repair device.
Increases the number of missiles in the bombardment, as well as the area.
Increases ACU's resource generation to 30 mass per second or 3000 energy per second.
Enhances the SACU with an additional engineering tool. Also allows the SACU to construct all Nomads structures. When the capacitor ability is active the engineering functions are sped up.
Enhances the SACU with a kinetic cannon. When the capacitor ability is active the cannon gains a damage-over-time effect.
Enhances the SACU with a rapid fire gattling gun. When the capacitor ability is active the gattling gun deals more damage.
Enhances the SACU with an under water railgun. When the capacitor ability is active the railgun deals more damage per shot.
Increases health and puts a Emergency Repair device on the SACU. It repairs the ACU automatically at no cost. There's a delay before the repairs start, the device needs to reinitialise each time the SACU is damaged or fires a weapon.
Greatly increases the max health of the SACU and the efficiency of the Repair device.
Increases the SACU's resource generation to 10 mass per second and 1000 energy per second, which speeds up the capacitor charge time.
Automatically speeds up the repair speed of nearby units.
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.
Increases main cannon's rate of fire and range. Also increases range of Overcharge.
Increases ACU's resource generation.
Requires Resource Allocation System. Further increases ACU's resource generation.
Mounts a tactical cruise missile launcher onto the back of the ACU.
Increases the speed at which the ACU repairs itself. Also increases hit points.
Further increases the speed at which the ACU repairs itself. Also increases hitpoints.
Adds teleporter. Requires considerable Energy to activate.
Speeds up all engineering-related functions.
Increases the speed at which the SACU repairs itself. Also increases hit points.
Single shot destroys most units. Consumes large amount of Energy.
Adds teleporter. Requires considerable Energy to activate.
Greatly expands the range of the standard on-board SACU sensor systems, including Omni.
Adds a personal shield generator to the SACU.
Mounts a tactical cruise missile launcher onto the back of the SACU.
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Greatly increases the speed at which the ACU repairs itself.
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Adds teleporter. Requires considerable Energy to activate.
Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge.
Increases ACU's resource generation.
Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable.
Adds a second Engineering Drone. Requires an initial Engineering Drone.
Expands the radius of the ACU's personal shield. Requires Energy to run.
Mounts a tactical cruise missile launcher onto the back of the ACU.
Creates a protective shield around the ACU. Requires Energy to run.
Adds a short-range tactical nuke.
Greatly expands the range of the standard on-board SACU sensor systems.
Rapidly cools any weapon mounted onto the SACU. Increases rate of fire.
Equips the standard SACU Heavy plasma cannon with area-of-effect damage.
Increases SACU's resource generation.
Radar Jammer creates false radar images. Countered by Omni sensors.
Engineering Drone acts as a secondary Engineer. Assists the SACU where applicable.
Creates a protective shield around the SACU. Requires Energy to run.
Expands the radius of the SACU's personal shield. Requires Energy to run.