Unit changes
No unit blueprint changed in this patch. It was fixes and other work.
FAF release notes
Bug fixes
- Plethora of fixes and improvements for the reworked chat window (#7223): Let messages fade away instead of instantly closing when closing the window.
- Add options to mute the new unit and resource share chat messages.
- Unit and resource share messages now send to all allies instead of privately to the receiver.
- Fix not being able to see messages when observing after the game ends.
- Notify messages for observers show who sent them.
- Make the shared units camera link move the camera instantly.
- Allow clicking the text of a message to use its camera link (instead of only the small camera icon). Originally you could only ctrl+click the text to copy it to clipboard.
- Fixed live observers being unable to see ally-only and private messages.
- Fix not being able to click the camera link unless you opened the chat window.
- Chat window no longer automatically closes while the text input is being used or if moused over.
- Prevent loading versions < 5 of the “Emojis” mod by 4z0t since it no longer works with the chat rework.
- It should be noted that the taunt command is not broken: it was changed from /<number> to /taunt <number> in the rework.
+1 more in the official notes.
Other changes
- Add optional dark mode to the changelog website (#7239).
Contributors
- Nomander
- BlackYps
Unit changes
Mass36 000→32 000Energy512 000→800 000Build time44 800→43 600
Sonar radius→60Orbital Death Laser damage radius1→0.5Ability gained→SonarAbility lostOmni Sensor→–Category added→OVERLAYSONARCategory added→SONARCategory removedOMNI→–Category removedOVERLAYOMNI→–
FAF release notes
Balance
- Disintegrator Pulse Laser: Stun Duration against T1/T2 mobile units: 1.5s per shot (2.3s per volley) (70% stun uptime) → 0.4s per shot (1.2s per volley) (36% stun uptime)
- Defense Satellite’s Orbital Death Laser: Beam Lifetime: 8.1s → 5.4s
- Damage: 60 (4860 per volley) → 90 (4860 per volley)
- Damage Radius: 1 → 0.5
- Aim Speed: 360 deg/s → 8 deg/s
- Charge cost: 0 E → 72000 E (3750 E/s average)
- Charge drain rate: 0 E → 5000 E/s
- Base Station: Mass cost: 36000 → 32000
- Energy cost: 512000 → 800000
- Build time: 44800 → 43600
- Defense Satellite: Omni radius: 60 → 0
- Sonar radius: 0 → 60
+31 more in the official notes.
Features
- Add a quick load hotkey that loads the game from the special quick save file (#7066).
- Rework the chat window (#7098, #7148, #7157, #7214). The chat window is re-implemented from scratch. It is rebuilt using the MVC-principle, creating a clear separation between state, viewing the state and interacting with the state. This rework fixes a few bugs: The chat window fully supports UI scaling.
- The chat will always snap to the frame when you open it, making it impossible for the chat to be off-screen after a resolution change.
- You can now issue various chat commands, use /help to learn more.
- UI mods can add chat commands with ease.
- Autocomplete on names when you start with @.
- Convenient for the simulation (campaign, AIs, events) to send chat messages.
- Click on a chat message to copy it to clipboard.
- The chat now starts bottom-up, instead of top-down.
Bug fixes
- Fix the ModWeapons blueprint field adding weapons after dummy weapons, causing the unit weapon to incorrectly get the dummy weapon’s blueprint for the new weapon (#6882).
- Fixed campaign attack manager not tracking platoons correctly (#6984)
- Fixed objective arrow not bouncing (#6984)
- Fixed a bug that could cause platoons to not be built exactly as defined in their templates (#6984)
- Changed default formation of combined campaign platoons to wide formation (#6984)
- Increased number of scouts the campaign AIs send (#6984)
- Added camera move to area function for cinematics (#6984)
- Increased UEF civilian truck turn rate (#6984)
- Fixed error when selected unit died during cinematics (#6984)
- Improved campaign-related code and annotations (#6984)
- Fix a unit-transfer exploit that adds silo progress to nuke subs and the Seraphim battleship for free (#7051).
- Remove game options of unused mods from game launch info to try to get live replays to work (#7057).
+15 more in the official notes.
Graphics
- Fix the icon of the Aeon T1 power generator (#7095).
- Fix Seraphim T2 land factory’s LOD1 model not matching the LOD0 model. (#7130)
- Add an additional indicator to the Cybran T2 Naval HQ differentiating it from the support factory. (#7130)
- Fix minor issues in the upgrade animations of Cybran land factories related to movement of the construction arms. (#7130)
- Fix build effects not appearing for 2 arms on the Cybran T2 land factories. (#7130)
Performance
- Segment formations logic into different files and simplify category filters (#6847).
Other changes
- Give a warning when non-dummy weapons are assigned dummy weapon blueprints because they are positioned after a dummy weapon blueprint in the Weapon table of the unit blueprint (#6882).
- Annotate states and fix annotation warnings in DefaultProjectileWeapon.lua (#7012).
- Game repository: Update the setup instructions for the development environment (#7036).
- Document engine-side details of UnitWeapon:CanFire() (#7045).
- Clean up code style and add annotations in SelectedInfo.lua (#7052).
- Generate BaseTemplate tables at import time instead of parsing them from lua source files (#7106).
- Add missing annotation for CommonArmy game option (#7137).
- Annotate SetNavigatorPersonalPosMaxDistance and check it exists before calling it (#7155).
- Rename CLAUDE.md to AGENTS.md for cross-agent compatibility (#7166).
- Update the FA Lua plugin used alongside our vscode intellisense extension to exclude diagnostics coming from the base file when writing a mod’s hook file (#7176).
- Annotate some engine behavior and miscellaneous lua functions (#7179).
- Fix unit icons not loading on the changelog website (#7202).
Contributors
- PreciseBump38
- niuniu319
- Jip
- Nomander
- Nory
- ostrovaya
- AzarAI
- BlackYps
- Lightningbulb2
- HotCheese
- speed2
- Saver27
+1 more in the official notes.
Unit changes
FAF release notes
Features
- (#7074, #7117) Add preliminary changelogs of fafdevelop and fafbeta to the changelog window in the lobby. These changelogs will be updated automatically with each deployment, allowing you to easily understand what exactly has changed when playing these game modes. You need to host a lobby in the appropriate game mode to see these changelogs. Alternatively, you can also find them on the changelog website.
Balance
- (#6903) While previous nerfs have greatly reduced the oppressiveness of the Seraphim T3 Submarine Hunter, it is evident that it remains overtuned, particularly concerning its defensive capabilities. Accordingly, its health and torpedo defenses are nerfed to allow for more counterplay with Coopers, Destroyers, other subs, and torpedo bombers. It regains some of the speed it lost in (#6584), to make it feel less sluggish to use and emphasize micro. Yathsou: T3 Submarine Hunter (XSS0304): Physics MaxSpeed: 4.6 –> 4.8
- MaxSpeedReverse: 4.6 –> 4.8
- MaxSteerForce: 4.6 –> 4.8
- Defense Health: 4000 –> 3600
- Ajellu Anti-Torpedo Defense (x2) Reload: 10s –> 12s
- (#7040) Reduce T3 mass fab blast radius from 14 to 10 to make their explosions less punishing to gunships. T3 Mass Fabricators (UEB1303, URB1303, UAB1303, XSB1303): Death Weapon DamageRadius: 14 –> 10
- (#7055, #7109) Buff torpedo bombers and nerf cruisers to make torpedo bombers better early game, while buffing carriers to give a replacement splash AA solution late-game. UEF, Aeon, and Cybran T2 Cruisers (UES0202, UAS0202, URS0202) AA Damage Radius: 1 –> 0
- Flak range: 60 –> 55
- AA Damage Radius: 0 –> 1
- AA Damage Radius: 0 –> 1.5 The Cybran carrier has a bit more splash to make up for the decreased effectiveness of stealth late-game and lack of supporting shields and hover flak.
- Torpedoes per volley: 4 –> 5 Damage per volley is kept the same (750).
- Torpedoes per volley: 5x2 –> 6x2 Damage per volley is kept the same (5000 –> 5004).
+10 more in the official notes.
Bug fixes
- (#6982) Change 3 prop normal textures from size 518x518 to 512x512 to make them compatible with BC3 texture compression and allow the FAF map editor to load everything from the ancient-earth props section.
- (#7020, #132) Improve pathfinding by disabling internal intermediary waypoints for long-distance moves that lead to units moving in columns.
- (#7075) Fixed veterancy health bonuses being truncated instead of rounded to the nearest whole number. Example: Old HP of T2 Cybran ACU with 3 vets: 15599
- New HP of T2 Cybran ACU with 3 vets: 15600
- (#7077) Cybran T1 Bomber (URA0103): Fixed an issue where bombs would linger after impact, cluttering the screen.
- Fixed an issue where bombs failed to be destroyed upon water impact.
- (#7087) Fix torpedoes having difficulties hitting the Cybran Frigate (URS0103) when it is turning.
- (#143, #157) Fix units constructed earlier than their target aiming too far ahead on the moving target. Especially with beam weapons aiming at small units this could lead to misses.
- (#145) Account for collision box offset when picking target point of a unit with no target bones.
UI
- (#147) Adds console commands for scaling unit, projectile and deposit icons. Each set of icons has its own scale value. ui_DepositIconScale
- ui_StrategicIconScale
- ui_ProjectileIconScale
Graphics
- (#7009, #7114) Redesign of all HQ and Support Factories Integrate the factory redesign made by Saver (forum thread). All factories now have proper upgrade animations and LOD1 models. On top of that, various issues have been fixed. This includes death animations, build footprints, hitboxes, target bones, textures and more.
- (#7041) Fix the normals of rotated texture layers (Only affects maps that use the Terrain200 shader).
Other changes
- (#6473) Rework the patchnotes dialog in the lobby. This is a big internal change, which makes delivering accurate changelogs easier. It also stops the game from keeping 5MB worth of changelog text loaded while you play. The button to view the changelog online now points to a new website where all the changelogs are available. This will be the new default website to read about game patches.
- (#6633) Improve documentation of the terrain type features
- (#7068) Annotate LoggingStats, DebugMoveCamera, and KeyEvent.
Contributors
- Strogoo
- 4z0t
- Saver27
- Nory
- Nomander
- Basilisk3
- BlackYps
- Rhaelya
- Jip
- TrafficConeOfSchooling
Unit changes
No unit blueprint changed in this patch. It was fixes and other work.
FAF release notes
No release notes published for this patch.