FAF UNIT DBPatch notes3839
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Asylum

AeonT2UAL0307
Mobile Shield Generator

T2 Aeon shield (land), 220 mass for 100 health. Unarmed. It hovers and carries a 3 500 hp shield. derived: the game ships no description

Mass220
Energy1 080
Build points792
Shield health
3 500hp
Regenerates 58 hp/s, 26s to restart once broken
Shield per 1k energy
3 241
Then 55 e/s to hold it up
Shield per mass
15.91
100 hp of structure underneath it
Radius
15
Holding it for 20s costs what building it did
792 bp
Assisting build power
Built byBuild powerTimeDrain m/e

Time is 792 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

3 500 SHIELD
15.91 / mass
100 HP
0.455 / mass
Shield
Shield health3 500
Regen+58hp/s
Recharge26s
Radius15
Shield per mass15.91
Shield per 1k energy3 241
Upkeep55e/s
Wreckage
Mass158
Mass in water95
Health90
Speed4
Turn rate150
Vision radius20
Transport class2
from blueprints
HoverCrosses water on the surface, and can be hit by torpedoes while doing it.

Costs the same 220 mass as the UEF Parashield and carries 3500 shield to its 3000, and at 4.0 speed it keeps pace with everything Aeon fields where the Parashield trails its own escort. Cybran have no mobile shield at all and Seraphim wait until T3.

Derived from the blueprints · Written for patch 3838