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Galaxy Class

CybranT3URS0302
Battleship

Direct fire and bombardment naval vessel. Armed with six Proton cannons, dual AA auto-cannons, anti-missile turrets and torpedo tubes.

Mass8 000
Energy54 000
Build time25 200
Health
44 500hp
4th of 13 in T3 Naval
HP per mass
5.563
1st of 13 in T3 Naval
Direct Fire Naval DPS
225
5th of 13 armed in T3 Naval
Range
128
Muzzle velocity 30
7
Proton CannonDIRECT FIRE NAVALNormal damage225DPS
Damage900
Reload4.0s
Range128
Muzzle velocity30
Damage radius2
Turret yaw±145°
Fires atLand / Water / Seabed
Cyclereload 4.0 s900 damage every 4.0 s
Proton CannonDIRECT FIRE NAVALNormal damage225DPS
Damage900
Reload4.0s
Range128
Muzzle velocity30
Damage radius2
Turret yaw±135°
Fires atLand / Water / Seabed
Cyclereload 4.0 s900 damage every 4.0 s
Electron AutocannonANTI AIRNormal damage30DPS
Damage6
Reload0.8s
Range45
Muzzle velocity90
Turret yaw±180°
Fires atAir
Cyclereload 0.8 s4 × 6 damage every 0.8 s
Electron AutocannonANTI AIRNormal damage30DPS
Damage6
Reload0.8s
Range45
Muzzle velocity90
Turret yaw±180°
Fires atAir
Cyclereload 0.8 s4 × 6 damage every 0.8 s
Nanite TorpedoTORPEDONormal damage20DPS
Damage50
Reload10.0s
Range60
Muzzle velocity5
Turret yaw±0°
Damage over time5 pulses0.4s
Fires atSeabed / Sub / Water
Cyclereload 10.0 s4 × 50 damage every 10.0 s
Zapper Anti MissileDEFENSENormal damage1DPS
Damage1
Reload1.0s
Range31
Turret yaw±95°
Fires atAir
Cyclereload 1.0 s1 damage every 1.0 s
Zapper Anti MissileDEFENSENormal damage1DPS
Damage1
Reload1.0s
Range31
Turret yaw±95°
Fires atAir
Cyclereload 1.0 s1 damage every 1.0 s
44 500 HP
5.563 / mass
Per veterancy level
Health+4 450
Regen+6hp/s
Mass to kill10 000
Speed3.2
Turn rate30
Vision radius50
Water vision48
Radar radius48
Sonar radius20
from blueprints
Best health per mass of any T3 battleship5.56
Tactical missile defenceIntercepts incoming tactical missiles within its radius.
Token anti-air onlyCarries an AA gun, but not enough of one to be an air defence.