FAF UNIT DBPatch notes3839
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Harbinger Mark IV

AeonT3UAL0303
Heavy Assault Bot

Shielded Siege assault bot. Armed with a high-intensity laser. Can repair and reclaim Mass.

Mass840
Energy9 600
Build points3 600
Health
3 600hp+1 000 shield
4 600 with the shield up · 8th of 27 in T3 Land on health alone
HP per mass
4.286
10th of 27 in T3 Land
Direct Fire DPS
320
3rd of 22 armed in T3 Land
Range
27
Muzzle velocity 40
1
High Intensity LaserDIRECT FIRENormal damage320DPS
Damage160
Reload0.5s
Range27
Muzzle velocity40
Turret yaw±180°
Fires atLand / Water / Seabed
Cyclereload 0.5 s160 damage every 0.5 s
3,600 bp
Assisting build power
Built byBuild powerTimeDrain m/e

Time is 3,600 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

1 000 SHIELD
1.19 / mass
3 600 HP
4.286 / mass
Shield
Shield health1 000
Regen+30hp/s
Recharge30s
Radius2.5
Shield per mass1.19
Shield per 1k energy104
Upkeep30e/s
Wreckage
Mass529
Mass in water318
Health3 240
Per veterancy level
Health+360
Regen+6hp/s
Mass to kill1 050
Speed2.95
Turn rate130
Vision radius22
Transport class3
Fire from transportNo
from blueprints
Strongest shield of any T3 heavy tank1 000 hp
Most shield per mass of any T3 heavy tank119 hp per 100 mass
Most shield per energy of any T3 heavy tank104 hp per 1000 energy
Cannot target airreaches land, water, seabed only

Reclaims and repairs, which no other T3 assault unit does. A push of these does not need engineers following it to clear wrecks or patch the front line, and it carries a personal shield on top of its 3600 health.

r/supremecommander: faction quirks · Written for patch 3838