FAF UNIT DBPatch notes3839
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Lobo

UEFT1UEL0103
Mobile Light Artillery

Versatile mobile artillery unit. Designed to engage enemy units at long range.

Mass36
Energy180
Build points200
Health
205hp
12th of 27 in T1 Land
HP per mass
5.694
3rd of 27 in T1 Land
Artillery DPS
60.2
7th of 22 armed in T1 Land
Range
30
Muzzle velocity 14
1
Fragmentation ArtilleryARTILLERYNormal damage60.2DPS
Damage500
Reload8.3s
Range30
Muzzle velocity14
Damage radius1
Turret yaw±180°
Fragments into5 pieces
Fires atLand / Water / Seabed
A fragmentation shell: it splits into 5 on the way down, and the damage above is the whole shell. One round leaves the barrel.
Cyclereload 8.3 s500 damage every 8.3 s
200 bp
Assisting build power
Built byBuild powerTimeDrain m/e
FatboyT4 builder
1351.5s24/122

Time is 200 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

205 HP
5.694 / mass
Wreckage
Mass29
Mass in water17
Health185
Per veterancy level
Health+21
Regen+1hp/s
Mass to kill72
Speed2.8
Turn rate90
Vision radius18
from blueprints
Best health per mass of any T1 artillery5.69
Cannot target airreaches land, water, seabed only

Spots for itself: the shell reveals what it hits, so a Lobo firing blind into fog reports back what it found. The other factions’ T1 artillery has to be told where to shoot.

r/supremecommander: faction quirks · Written for patch 3838