
Versatile mobile artillery unit. Designed to engage enemy units at long range.
Time is 200 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
Spots for itself: the shell reveals what it hits, so a Lobo firing blind into fog reports back what it found. The other factions’ T1 artillery has to be told where to shoot.