
Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.
Time is 90 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
The only scout in the game that fights. It carries a gun, and an ability that cloaks and stealths it at the cost of moving and shooting, so it can sit on a hill and watch an approach that a normal scout would have to fly over and die to.