FAF UNIT DBPatch notes3839
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Selen

SeraphimT1XSL0101
Combat Scout

Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.

Mass20
Energy80
Build points90
Health
35hp
24th of 27 in T1 Land
HP per mass
1.75
27th of 27 in T1 Land
Direct Fire DPS
13.3
20th of 22 armed in T1 Land
Range
19
Muzzle velocity 25
1
Phasic AutogunDIRECT FIRENormal damage13.3DPS
Damage4
Reload0.3s
Range19
Muzzle velocity25
Turret yaw±360°
Fires atLand / Water / Seabed
Cyclereload 0.3 s4 damage every 0.3 s
90 bp
Assisting build power
Built byBuild powerTimeDrain m/e

Time is 90 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

35 HP
1.75 / mass
Wreckage
Mass16
Mass in water10
Health32
Per veterancy level
Health+4
Regen+1hp/s
Mass to kill40
Speed3.8
Turn rate80
Vision radius24
Radar radius40
Fire from transportNo
from blueprints
Toughest T1 land scout35 hp
Most damage of any T1 land scout13 dps
Cannot target airreaches land, water, seabed only
Radar stealthDoes not appear on radar; still visible to sight.
Counter-intelligenceJams or blocks enemy sensors in an area.

The only scout in the game that fights. It carries a gun, and an ability that cloaks and stealths it at the cost of moving and shooting, so it can sit on a hill and watch an approach that a normal scout would have to fly over and die to.

r/supremecommander: faction quirks · Written for patch 3838