FAF UNIT DBPatch notes3839
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Sou-istle

SeraphimT1XSS0203
Attack Submarine

T1 Seraphim submarine (naval), 360 mass for 610 health. 59.1 damage a second out to 32. It submerges and carries torpedoes. derived: the game ships no description

Mass360
Energy2 880
Build points1 440
Health
610hp
9th of 9 in T1 Naval
HP per mass
1.694
9th of 9 in T1 Naval
Torpedo DPS
37.5
5th of 9 armed in T1 Naval
Range
32
Muzzle velocity 5
3
Uall Cavitation TorpedoTORPEDONormal damage37.5DPS
Damage75
Reload4.0s
Range32
Muzzle velocity5
Fires atSeabed / Sub / Water
Cyclereload 4.0 s2 × 75 damage every 4.0 s
Ajellu Anti-Torpedo DefenseDEFENSENormal damage0.2DPS
Damage2
Reload13.0s
Range32
Muzzle velocity80
Turret yaw±180°
Fires atWater
Cyclereload 13.0 s2 damage every 13.0 s
Oh Spectra CannonDIRECT FIRE NAVALNormal damage21.4DPS
Damage15
Reload0.7s
Range32
Muzzle velocity30
Turret yaw±180°
Fires atLand / Water / Seabed
Cyclereload 0.7 s15 damage every 0.7 s
1,440 bp
Assisting build power
Built byBuild powerTimeDrain m/e
UosiyaT3 Factory
1509.6s38/300
UosiyaT2 Factory
9016s23/180
UosiyaT1 Factory
201m 12s5/40

Time is 1,440 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

610 HP
1.694 / mass
Per veterancy level
Health+61
Regen+1hp/s
Mass to kill720
Speed6
Turn rate80
Vision radius32
Water vision32
Sonar radius60
from blueprints
Cannot target airreaches land, water, seabed only
Torpedo defenceShoots down incoming torpedoes.

Carries anti-torpedo as well as torpedoes, which most T1 submarines do not, so it survives a torpedo exchange its counterparts lose.

Written for patch 3838