FAF UNIT DBPatch notes3839
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Vishala

SeraphimT2XSA0104
Air Transport

Mid-level air transport. Can carry up to 16 units.

Mass330
Energy13 200
Build points2 640
Health
1 625hp
3rd of 17 in T2 Air
HP per mass
4.924
2nd of 17 in T2 Air
Anti Air DPS
20
15th of 16 armed in T2 Air
Range
20
Muzzle velocity 60
3
Shleo AA AutoGunANTI AIRNormal damage20DPS
Damage5
Reload0.5s
Range20
Muzzle velocity60
Turret yaw±180°
Fires atAir / Land / Water
Cyclereload 0.5 s2 × 5 damage every 0.5 s
Shleo AA AutoGunANTI AIRNormal damage20DPS
Damage5
Reload0.5s
Range20
Muzzle velocity60
Turret yaw±180°
Fires atAir / Land / Water
Cyclereload 0.5 s2 × 5 damage every 0.5 s
Heavy Phasic AutogunDIRECT FIRENormal damage6.7DPS
Damage2
Reload0.3s
Range22
Muzzle velocity13
Turret yaw±360°
Fires atLand / Water / Seabed
Cyclereload 0.3 s2 damage every 0.3 s
2,640 bp
Assisting build power
Built byBuild powerTimeDrain m/e
Ia-iyaT3 Factory
12022s15/600
Ia-iyaT2 Factory
401m 6s5/200

Time is 2,640 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

1 625 HP
4.924 / mass
Wreckage
Mass238
Mass in water143
Health1 463
Per veterancy level
Health+163
Regen+3hp/s
Mass to kill495
Speed0.5
Vision radius32
Transport class10
from blueprints
Token anti-air onlyCarries an AA gun, but not enough of one to be an air defence.
Armed transport, carries 16Shoots back rather than relying on an escort, and can support what it drops.

Carries 16 where the other T2 transports carry 10 to 12, for the same 330 mass. Two of these move what three of anyone else’s would, which is the difference between one trip and two.

Derived from the blueprints · Written for patch 3838