FAF UNIT DBPatch notes3839
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ED1

CybranT2URB4202
Shield Generator

Generates a protective shield around units and structures within its radius. Shields transfer residual damage to intersecting bubbles. Shield can be upgraded 4 times.

Mass160
Energy2 000
Build points700
Shield health
4 000hp
Regenerates 45 hp/s, 20s to restart once broken
Shield per 1k energy
2 000
Then 100 e/s to hold it up
Shield per mass
25
500 hp of structure underneath it
Radius
18
Holding it for 20s costs what building it did
700 bp
Assisting build power
Built byBuild powerTimeDrain m/e

Time is 700 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

1
4 000 SHIELD
25 / mass
500 HP
3.125 / mass
Shield
Shield health4 000
Regen+45hp/s
Recharge20s
Radius18
Shield per mass25
Shield per 1k energy2 000
Upkeep100e/s
Wreckage
Mass115
Mass in water69
Health450
Vision radius20
from blueprints
Best health per mass of any T2 shield generator3.13
Most shield per mass of any T2 shield generator2500 hp per 100 mass
Most shield per energy of any T2 shield generator2000 hp per 1000 energy