Weapons 6
Paralyzer EMP Cannon DIRECT FIRE Normal damage 1 DPS
Fires atLand / Water / Seabed
Cycle reload 20.0 s 4 × 5 damage every 20.0 s
Paralyzer EMP Cannon DIRECT FIRE Normal damage 1 DPS
Fires atLand / Water / Seabed
Cycle reload 20.0 s 4 × 5 damage every 20.0 s
Paralyzer EMP Cannon DIRECT FIRE Normal damage 1 DPS
Fires atLand / Water / Seabed
Cycle reload 20.0 s 4 × 5 damage every 20.0 s
Paralyzer EMP Cannon DIRECT FIRE Normal damage 1 DPS
Fires atLand / Water / Seabed
Cycle reload 20.0 s 4 × 5 damage every 20.0 s
Supersonic Flak Launcher DEFENSE Normal damage 3.4 DPS
Cycle reload 0.1 s 0.3 damage every 0.1 s
Supersonic Flak Launcher DEFENSE Normal damage 3.4 DPS
Cycle reload 0.1 s 0.3 damage every 0.1 s
Build time 11,600 bp
Built by Build power Time Drain m/e
Time is 11,600 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
Survivability
Wreckage
Mass2 394
Mass in water1 436
Per veterancy level
Worth knowing from blueprints
Most damage of any T3 carrier 4 dps Tactical missile defence Intercepts incoming tactical missiles within its radius. Extra damage to shields Deals 1000 to shields rather than its listed damage.