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Guided Missile

The volatile and destructive nature of the Mercy's weapon system forced Aeon scientists to create a simple, expendable delivery system. As a result, the payload is attached to what is little more than a guided missile.

Mass270
Energy8 850
Build points1 600
Health
10hp
17th of 17 in T2 Air
HP per mass
0.037
17th of 17 in T2 Air
Payload
2 100
Delivered once, on detonation. It has no rate of fire, so no DPS.
Blast radius
3.5
Everything inside the radius takes it
1
KamikazeKAMIKAZENormal damage
Damage2 100
Reload10.1s
Range25
Muzzle velocity18
Damage radius3.5
Turret yaw±40°
Damage over time6 pulses4s
Fires atLand / Seabed / Water / Air
Cyclereload 10.1 s2 100 damage every 10.1 s
1,600 bp
Assisting build power
Built byBuild powerTimeDrain m/e

Time is 1,600 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

10 HP
0.037 / mass
Speed13
Vision radius10
Transport class1
from blueprints
The only T2 air one-shot unit in the gameno faction fields an equivalent
Cannot target airreaches land, water, seabed only
One-way trip2 100 damage, delivered once, by dying. It carries no ordinary weapon, so it shows no DPS.

2100 damage in a single hit, and it dies delivering it. Good for removing a T3 mex or forcing an ACU to move. The catch is that it can be shut out completely: anti-air stops a Mercy dead where a bomber will usually get something through.

FAF forums: finding a use for the Mercy · Written for patch 3838