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Experimental Aircraft Carrier

Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can store, transport and repair aircraft.

Mass42 750
Energy1 453 500
Build points48 094
Build power
180bp/s
Builds a T1 land factory in 1.7s
Health
40 000hp+30 000 shield
70 000 with the shield up · 3rd of 3 in T4 Air on health alone
HP per mass
0.936
3rd of 3 in T4 Air
Direct Fire Experimental DPS
3330
1st of 3 armed in T4 Air
Range
30
No ranged weapon
9
Quantum Beam GeneratorDIRECT FIRE EXPERIMENTALCzarBeam damage3330DPS
Damage333
Reload0.1s
Range30
Damage radius4
Fires atLand / Water / Seabed
Cyclereload 0.1 s333 damage every 0.1 s
Zealot AA MissileANTI AIRNormal damage250DPS
Damage300
Reload1.2s
Range120
Muzzle velocity100
Damage radius2
Turret yaw±100°
Fires atAir / Land
Cyclereload 1.2 s300 damage every 1.2 s
Zealot AA MissileANTI AIRNormal damage250DPS
Damage300
Reload1.2s
Range120
Muzzle velocity100
Damage radius2
Turret yaw±100°
Fires atAir / Land
Cyclereload 1.2 s300 damage every 1.2 s
Zealot AA MissileANTI AIRNormal damage250DPS
Damage300
Reload1.2s
Range120
Muzzle velocity100
Damage radius2
Turret yaw±100°
Fires atAir / Land
Cyclereload 1.2 s300 damage every 1.2 s
Zealot AA MissileANTI AIRNormal damage250DPS
Damage300
Reload1.2s
Range120
Muzzle velocity100
Damage radius2
Turret yaw±100°
Fires atAir / Land
Cyclereload 1.2 s300 damage every 1.2 s
Harmonic Depth ChargeDEPTH CHARGENormal damage37.5DPS
Damage150
Reload4.0s
Range50
Muzzle velocity0
Damage radius1.5
Fires atSeabed / Sub / Water
Cyclereload 4.0 s150 damage every 4.0 s
Harmonic Depth ChargeDEPTH CHARGENormal damage37.5DPS
Damage150
Reload4.0s
Range50
Muzzle velocity0
Damage radius1.5
Fires atSeabed / Sub / Water
Cyclereload 4.0 s150 damage every 4.0 s
Fizz LauncherANTI AIRNormal damage960DPS
Damage240
Reload0.5s
Range44
Muzzle velocity20
Damage radius3
Turret yaw±90°
Fires atAir / Land
Cyclereload 0.5 s2 × 240 damage every 0.5 s
Fizz LauncherANTI AIRNormal damage960DPS
Damage240
Reload0.5s
Range44
Muzzle velocity20
Damage radius3
Turret yaw±90°
Fires atAir / Land
Cyclereload 0.5 s2 × 240 damage every 0.5 s
48,094 bp
Assisting build power
Built byBuild powerTimeDrain m/e
EngineerT3 Engineer
32.524m 40s29/982

Time is 48,094 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

11
30 000 SHIELD
0.7 / mass
40 000 HP
0.936 / mass
Shield
Shield health30 000
Regen+240hp/s
Recharge100s
Radius26
Shield per mass0.7
Shield per 1k energy21
Upkeep500e/s
Wreckage
Mass23 085
Mass in water13 851
Health36 000
Per veterancy level
Health+4 000
Regen+25hp/s
Mass to kill21 375
Speed1
Turn rate20
Vision radius100
Radar radius200
Sonar radius148
Transport class10
from blueprints
Most damage of any T4 experimental air3330 dps
Longest reach of any T4 experimental air120 range
Strongest shield of any T4 experimental air30 000 hp
Most shield per mass of any T4 experimental air70 hp per 100 mass
Most shield per energy of any T4 experimental air21 hp per 1000 energy