
High-end air fighter. Designed to engage air units of any type.
Time is 3,840 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
The four factions’ air-superiority fighters are effectively one unit: 450 mass each, 2225 to 2300 health, 500 to 505 damage. Air control at T3 is decided by how many you have, not by which faction you are.