
Slow-moving heavy artillery. Must be stationary to fire.
Time is 4,300 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
All four factions’ T3 mobile artillery costs 800 mass and reaches 90, which is further than every point defence in the game: T1 stops at 26, T2 at 50, and the UEF Ravager, the only T3, at 70. They differ mainly in blast radius, and this one sits third at 4.