
Slow-moving heavy artillery. Must be stationary to fire.
Time is 4,300 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
Range 90 for 800 mass, like every faction’s T3 mobile artillery, which outranges every point defence in the game. Its blast radius of 6 is the largest of the four, against 5, 4 and 3, so it is the one that punishes a clump rather than a building.