
Mobile heavy artillery. Ordinance inflicts moderate damage upon impact.
Time is 4,300 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.
Range 90 for 800 mass, like every faction’s T3 mobile artillery, which outranges every point defence in the game (T2 stops at 50 and the one T3 at 70). Its blast radius of 5 is second largest, behind the Trebuchet’s 6.