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ED4

CybranT3URB4206
Shield Generator

Generates a protective shield around units and structures within its radius. This upgrade increases shield's size, strength, and operating costs.

Mass2 460
Energy41 000
Build points3 515
Shield health
13 000hp
Regenerates 130 hp/s, 25s to restart once broken
Shield per 1k energy
317
Then 400 e/s to hold it up
Shield per mass
5.28
500 hp of structure underneath it
Radius
34
Holding it for 1m 43s costs what building it did
3,515 bp
Assisting build power
Built byBuild powerTimeDrain m/e
EngineerT3 Engineer
32.51m 48s23/379
ED3T2 builder
29.31m 60s21/342

Time is 3,515 build points divided by build power. Drain is mass and energy per second while it is building, so more build power finishes sooner and costs the same total, but pulls harder on the economy.

1
13 000 SHIELD
5.28 / mass
500 HP
0.203 / mass
Shield
Shield health13 000
Regen+130hp/s
Recharge25s
Radius34
Shield per mass5.28
Shield per 1k energy317
Upkeep400e/s
Wreckage
Mass1 550
Mass in water930
Health450
Vision radius20
from blueprints
Best health per mass of any T3 shield generator0.20